1. Continue to install.
2. Read and accept the license agreement.
3. Select plugin formats to install.
4. Click "Change Install Location" if you want to install sample library in a different place.
5. Close to exit.
1. Continue to install.
2. Read and accept the license agreement.
3. Specify location to install standalone.
4. Specify location to install 64bit VST.
5. Specify location to install 32bit VST.
6. Specify location to install sample library.
7. Select plugin formats to install.
8. Choose if to create a Start Menu folder.
9. Finish to exit.
1. 7-days trial with full features is offered.
2. Trial requires an internet connection.
3. Activation: click the button to open the dialog.
4. Online Activation: fill in User ID and password and click "Activate" to complete activation. Click "Forgot" if you want to inquire User ID and reset password.
5. Offline Activation: please send Challenge Code and User ID to email@example.com. Our customer service will send you Key Code within 24 hours. Fill in User ID and Key Code and click "Activate" to complete activation. Keep your User ID and Key Code in case of reinstallation.
You can save your current parameter settings as local file for later use with other projects or other daws.
For Windows users, the instrument/sample folder path can be specified during installation.
For Mac users, you can move the insturment/sample folder from its default location to another location, such as an External Hard Drive, then set the path inside the software. This happens after installation. Please follow the following steps (this also applies to Windows users if you want to further change the instrument path).
1. Copy the "/Users/Shared/Ample Sound/AGX" folder into another location or your external HD, this is the instrument folder for the software named AGX. (For Windows users, your instrument folder is where you installed it to during installation)
2. Start the software, point to the new instrument path in the About panel shown above. Software should reload samples and make sure it can make sound.
3. Remove the original instrument folder.
Default tune is in 440Hz. You can set tune to any non-standard between 430 and 450Hz.
Toggle on MIDI Out, add a MIDI track in project and set the input to MIDI Out of Ample Bass. Then any note being played will be converted to MIDI, including those by tab.
Defines the maximum number of voices which can be played simultaneously. Voices will be forced stop if the number goes beyond maximum.
When toggled on, only main group samples will be played, saving cpu load tremendously.
All buttons, knobs and sliders on GUI can be controlled by MIDI Controllers. Alt + click or right click a control to open the dialog below and assign a controller.
You can also use automation to control parameters.
Used for playing high position arpeggios with open strings. When toggled on, notes will be played priorly on open strings regardless of Capo Logic. G#6 can toggle it on with high velocity and off with low velocity.
When keyboard mode is on, multiple notes can be played on same string simultaneously. When solo mode is on, only one note can exist at a time. Both keyboard mode and solo mode will mute Auto Legato.
When two notes on the same string overlap and keyboard/solo mode is off, a legato will be automatically made. D#6 can switch auto legato mode, high velocity for Auto SL and low velocity for Auto HP.
You can tune every string by turning its corresponding tuner, 2 semitones down at most. Tuning is fully compatible with tab and all articulations.
Each Cycle: Separate sample cycle for Each Note and Each Velocity Layer - Greatly improves "humanization".
Rhombic Sampling structure: Greatly improves sample utilization.
|Sus||Sustain & Accentuation(vel 127)||C0||B0 - F4|
|NH||Natural Harmonics||C#0||E2 - G4|
|PM||Palm Mute(vel 64-127) & Dead Note(vel 1-63)||D0||E1 - F4|
|SIO||Slide In from below & Slide Out downwards||D#0||F#1 - F4|
|LS||Legato Slide (Poly Legato)||E0||F1 - F4|
|HP||Hammer On, Pull Off (Poly Legato)||F0||E1 - F4|
|Sta||Staccato||F#0||E1 - F4|
|Slap||Slapping(vel 64-127) & Slapping Dead Note(vel 1-63)||G0||E1 - F4|
|Tap||Tapping||G#0||E1 - F4|
|Pop||Popping(vel 64-127) & Popping Dead Note(vel 1-63)||A0||E1 - F4|
Keyswitch is D#0. When D#0 is before a note, Slide In is triggered. When D#0 lies in a note, Slide Out is triggered. The velocity of slide is determined by D#0. Articulation will return to Sustain when note ends. Poly slide is supported.
Keyswitch is E0. Two notes of Legato must overlap and E0 must be ahead of first note. Articulation will return to previous one when second note ends. Legato triggered by E0 of high velocity will change fret position. Low velocity will not.
Poly Legato (Original): The rule is same with mono legato except you only need to press the highest note of second set if you want to slide upward, or lowest note of second set if you want to slide downward.
Slidesmoother: The speed of a long legato slide (slide more than 2 frets) is determined by the velocity of second note. Higher the velocity, faster the speed.
Auto SL: When keyboard/solo mode is off and auto legato mode is Auto SL, two overlapped note on same string will legato automatically, no keyswitch needed.
Keyswitch is F0. Two notes of Legato must overlap and F0 must be ahead of first note. Articulation will return to previous one when second note ends. Legato triggered by F0 of high velocity will change fret position if it goes beyond. Low velocity will not.
Auto HP: When keyboard/solo mode is off and auto legato mode is Auto HP, two overlapped note on same string will legato automatically, no keyswitch needed.
The rule is same with mono legato except you only need to press the highest note of second set if you want to hammer on, or lowest note of second set if you want to pull off.
After you pressed C0 and C#0 at the same time, note of high velocity will be Sustain and low velocity will be Natural Harmonic; After you pressed C0 and D0 at the same time, note of high velocity will be Sustain and low velocity will be Palm Mute; After you pressed G0 and A0 at the same time, note on string 3&4 will be Slap and string 1&2 will be Pop.
When toggled on, notes will be randomly buzzed depending on frequency.
When toggled on, a noise will be randomly applied to sustain articulation depending on frequency.
In real performance, hand is constantly moving and touching fretboard. Without fret sound virtual instruments would sound artificially "clean".
After pick strokes string, it takes around 50ms to get the string really vibrating. Ample Bass preserves the moment of the stroke, otherwise it will sound like piano.
Set Start Time to 50ms and Track Delay of DAWs to 0ms as shown in the figure above on the left when you are playing a MIDI keyboard.
Set Start Time to 0ms and Track Delay of DAWs to -50ms as shown in the figure above on the right when you are playing tracks or exporting audio.
If your DAW doesn't support Track delay, you will need to drag tracks a few ms (according to start time) forward manually, or use the formula of Time to BPM: Track Delay(beat) = Time(s) * Tempo / 60, e.g. for 50ms, you need to drag tracks 0.1 beat or 48 ticks forward when Tempo = 120.
You need to export audio one bar earlier after Track Delay is set as shown in the figure below.
Vibrato can be controlled by hand like a real musician does. An intensive vibrato is triggered when the wheel position exceeds 3/4.
Specify a string to be played manually. E6 - G6 correspond to 4th string-1st string. High velocity StrMan will affect fret position while low velocity will not.
Switch to a fret position manually. Press A#0 and the CapoMan line (yellow) will appear. Then press E1-A#2 to switch to position 0-18 respectively.
|G#5||Slap Noise by Left hand|
|A5||Slap Noise by Right hand|
|A#5||Fx Slide: SIO on E string|
|B5||Fx Slide: SIO on A string|
|C6||Fx Slide: SO on E string|
|C#6||Fx Slide: SO on A string|
When you press A4, all ringing notes will be buzzed.
Press B4, C5, D5 and E5 will respectively trigger descending fourth, unison, ascending fifth and ascending octave of current note or last ended note with octave shape.
You can press C#5 and D#5 to repeat notes being played or last ended note. Multiple notes are supported.
Ample Bass supports three formats of tab, GP3, GP4 and GP5. Tab name and path can only contain numbers and English letters. After you edit a tab, you can click Reload button to refresh. Click on edge or "Go to..." buttons to browse tab.
Click the play button to play a tab. When loop toggle is on, tab will start over again when it reaches end. When loop toggle is off, tab will stop. E6 can toggle on tab play with high velocity and off with low velocity. Use E6 to control tab play when exporting audio.
Velocity Proportion controls the percentage of original velocity with which to play tab. Humanization applies random change to velocity.
Randomly flexes the timing of tab to avoid mechanical performance.
Controls the percentage of sustain notes' duration with which to play tab.
You can adjust both pitch and gain of every sample according to your own need. Editor can correspond to sample currently being played. You can save your tune setting for later use or load setting from file.