1. 7-days trial with full features is offered.
2. Trial requires an internet connection.
3. Activation: click the button to open the dialog.
4. Online Activation: fill in User ID and password and click "Activate" to complete activation. Click "Forgot" if you want to inquire User ID and reset password.
5. Offline Activation: please send Challenge Code and User ID to firstname.lastname@example.org. Our customer service will send you Key Code within 24 hours. Fill in User ID and Key Code and click "Activate" to complete activation. Keep your User ID and Key Code in case of reinstallation.
After installation, you can set the instrument files path to any location or External Hard Drive.
1. Move the "users\shared\Ample Sound" folder into another folder or your external HD, this is the instrument folder.
2. Set the new instrument path on the About panel.
3. Reset Ample Guitar.
Toggle on MIDI Out, add a MIDI track in project and set the input to MIDI Out of Ample Bass. Then any note being played will be converted to MIDI, including those by strum and tab.
Three distinct sample banks have been recorded - not simulated - to provide the user with a truly realistic performance.
AGM has Finger and Strum, AGT has Pick and Strum.
Preview: First Finger, then Strum (AGM).
* Finger, Pick and Strum can't be switched while playing.
In addition to 2 Stereo and 2 Mono sound modes, the user can also create a variety of sounds via turning Mic Volume, Width etc with no quality loss.
Preview: Stereo 1, Stereo 2, Mono 1, Mono 2, Width(25%), Width(100%), Mic 1(Volume 1) : Mic 2(Volume 0.5), Mic 1(Volume 0.5) : Mic 2(Volume 1) in order.
Open String First can be used for playing some special chords. G#6 can open "Open String First" on a high velocity layer or close it on a low velocity layer.
Preview: Normal, then Open String.
CPS can be set for all AG controls (knobs, buttons, sliders, etc.) via MIDI Controller by pressing Alt + click on the control.
CPS can also automate all controls.
Detailed information (tool tips) can be displayed by hovering your mouse over a control.
Press Shift + click to reset a control to its default value. Press Ctrl and drag the mouse to make fine adjustments.
Each Cycle: Separate sample cycle for Each Note and Each Velocity Layer - Greatly improves "humanization".
Rhombic Sampling structure: Greatly improves sample utilization.
To use the tuning function, simply hold the cursor over a tuning key, L-Click and Drag either up or down to raise or lower the pitch by a semi-tone
Turning the 6 tuners on the head allows user to change the tune of corresponding strings up to 2 semitones down.
The tuners are fully compatible with all solo and strumming techniques and all articulations.
|Sus||Sustain & Popping||C0||E1 - C5|
|NH||Natural Harmonics||C#0||E2 - C5|
|PM||Palm Mute||D0||E1 - C5|
|SIO||Slide In from below & Slide Out downwards||D#0||F#1 - C5|
|LS||Legato Slide (Poly Legato)||E0||F1 - C5|
|HP||Hammer On, Pull Off (Poly Legato)||F0||E1 - C5|
The lower the velocity, the greater the muting.
Support poly; SO volume is determined by the Keyswitch note velocity; it can auto-switch back to the latest instrument group (e.g. ST PM SH).
Legato can do slide sounds at random length & pitch; you can also do slide sounds in an ARP (see below pic please); and it can automatically switch back to the latest instrument group.
Poly Legato (Original): Legato can do poly slide sounds at random length & pitch (max 6 poly); easy to use live; able to auto-switch back to the latest instrument group.
LS Keyswitch(E0) can be set to trigger capo on a high-velocity layer only.
Slidesmoother: Slidesmoother: This is a new innovation that allows you to produce longer, smoother, more natural slides using MIDI velocity. Time, volume and speed are all controllable.
Auto HP: Ample Guitar can switch to HP automatically if there is a legato on one string, without pressing a Keyswitch first. if you don't need it, open "keyboard mode".
The HP Keyswitch can also change the Capo in the same way as LS, Highly-advanced scripting logic enables this feature to select both the correct "capoed" fret and string, to exactly replicate a real guitar performance.
Press 2 Keyswitches at the same time to get two articulations to switch via velocity layer.
Guitar note doubling is a common technique used in recording and music performance. Our authentic Doubled Guitars are created by using different samples on the left and right channels. It is very easy to use: simply click the toggle button.
Clicking the Double switch toggles Doubling on/off. The Double Gt knob adjusts the time difference between the notes on the left and right channels.
Preview: Normal, then Doubling.
In a real performance, the guitarist can control the resonance volume and time with his hands. Ample Guitar can simulate these controls.
Preview: Open Resonance, Close Resonance, long Resonance time and short Resonance time modes.
Resonance is a indespensible part of the expressiveness and realism of an acoustic instrument. During a live performance, the guitarist controls the volume and druation duration of resonance manually, Ample Guitar simulates this control.
Using Silence-Slapping(F#5), Silence-Pressing (G5), Silence-Stroking (G#5) or releasing the Hold Pedal will end a sustained Resonance sound.
During a real performance, the hand is constantly moving and touching the fretboard. Other virtual guitars sound artificially "clean" without the naturally-occurring fret noise that Ample Guitars can simulate.
Preview: Open Fret Sound, then closed Fret Sound.
Note D#6 can trigger "Fret Sound" on a high velocity layer or end it on a low velocity layer.
A picked guitar string takes time to produce the full note, so an offset time of more than 40ms is required to prevent the samples sounding like a piano.
Ample Guitar's default Start Time is 50ms, set the Start Time (see the figure above on the left) when you are playing a MIDI keyboard.
Set the Start Time as shown in the figure above on the right when you are playing tracks or exporting audio. Set the Track Delay parameter in the Ample Guitar audio track to -50ms for a realistic guitar sound. A guitar note takes 40 - 50ms to 'develop' so an offset time needs to be used otherwise the samples will sound truncated, as if a piano is being played.
If your DAW doesn't support Track delay, you will need to drag the track a few ms (according to start time value) forward manually, or use the formula of Time to BPM: Track Delay(beat) = Time(s) * Tempo / 60, e.g. for 50ms, you need to drag a track 0.1 beat or 48 ticks forward when Tempo = 120.
You need to export audio from one bar before the first note after Track Delay set. as shown in figure below.
Each note has been sampled at five velocities. The three sliders allow you to adjust the sensitivity of your MIDI keyboard to match your music or playing style.
Vibrato can be controlled by hand like a real guitar player. An intensive vibrato results when the Mod wheel position exceeds 3/4.
Strman allows you to choose a specific string. The keys G0 through C1 correspond with strings 6 through 1. You can change the Capo position on the fly with high velocity Strman notes, but low velocity Strman notes do not change the capo position.
Capoman allows you to choose from 16 capo positions - more than is possible on a real guitar. The picture below shows the full range of possible positions. After pressing the Capoman keyswitch C#1, the keys E1 - G#2 correspond with the 16 positions.
Poly Repeater can do pick up and down strokes on D6 and E6 notes, it enables a MIDI keyboard to play a note continuously, similar to a real guitar.
The default Strum Time of each note in a chord, in all modes is 1000ms.
You can control the Strum Time with the C#5 key. The C#5 key entered with a high velocity results in a short strum, lower velocities create a slower stroke across the strings.
Applies random changes to the total strum time.
Alters the timing notes within the chord without affecting the total strum time.
Randomly assigns variations in note velocities.
Randomly flexes the timing grid to avoid a mechanical sounding performance.
Chords can be customized. There are 15 chord types, 180 preset chords playable in three positions on the neck. Each independent chord uses a standard fingering.
Each of the 12 preset chord slots is capable of generating 180 chord variations. You can assign a MIDI CC or Automation instruction via CPS.
You can create your own chords by clicking on guitar fretboard! When you click the Transpose button, all 12 chords will be transposed together.
The Strummer has 2 modes: "Select" and "Detect".
You can switch to "Select mode" on keyswtich D5 low velocity layer or switch to "Detect mode" on D5 high velocity layer.
In Select mode, Notes C2-B2 correspond to the 12 chords slots and chords can be changed by pressing a single key.
Switching chords automatically mutes the sound of the last chord played.
When changing chords a natural noise can be triggered automatically.
You can play 180 chords directly using a MIDI keyboard in the note range C1-B2.
You can get different inversions of the same chord by playing it in different positions, e.g.:
With 28 playing modes, our Strummer provides great variety - even when playing one chord.
The playing modes have been designed and arranged for user convenience after countless hours of testing - no need to remember complicated playing modes or use Midi controllers and automation. Realistic and natural strumming can be performed playing the MIDI keyboard alone.
The figure below shows 28 playing modes in an Em chord (6 Notes). The icons on the left are 14 strum notes.
You can choose from 8 preset SEQ Patterns.
Click to remove all notes from the current SEQ pattern; Click to copy another pattern into the current SEQ pattern; The default velocity value for new notes.
The color of the note indicates the velocity. Dragging the mouse up/down or left/right will change the velocity and/or duration. Single clicking will enter a note. Double clicking on an existing note will remove it.
14 SEQ icons for 14 strum notes.
Notes C3 C#3 D#3 F#3 G#3 A#3 C#4 D#4 correspond to 1st-8th SEQ patterns and can be switched by a single note.
Click and choose "pattern" to load a single pattern into the current SEQ pattern, or choose "pattern bank" - 8 patterns, or choose "chord bank" (12 chords)
Click and choose "pattern" to save a single pattern, or choose "pattern bank" to save a pattern bank, or or choose "chord bank" to save a chord bank (12 chords)
The naming rules of SEQ files: taking 090-16-44-Rock06.agp for example, 090 indicates the tempo for this SEQ; 16 indicates the quantize rate; 44 indicates the time signature, Rock stands for musical style. Users can find the SEQ they need according to these properties.
Electric Guitar presets can't be loaded into Acoustic Guitar Strummer.
You can save presets to any location but Ample Guitar doesn't support non-English characters in the file name or the file path.
Time Signature: 8/6
Time Signature: 4/4 Triplet
Green: Chord notes; Yellow: SEQ notes; Blue: Strum notes; Red: Select Detect mode switch, Strum Time Control with velocity.
4 Send FXs: Reverb, Delay, Phaser, Chorus; 4 Direct FXs: Compression, Overdrive, 5-Band-EQ, Wah
|Thre||-60 - 0||-20||db|
|Ratio||0 - 1||0.5||-|
|Attack||1 - 500||5||ms|
|Release||5 - 500||50||ms|
|Gain (MakeUp)||-24 - 24||2||db|
|Drive||10 - 1000||150||-|
|Gain||0 - 0.2||0.1||-|
|Tone||1000 - 12000||4000||HZ|
|Lo Cut Active||Off / On||On||-|
|Lo Cut Gain||-12/-24||-12||db|
|Lo Cut Freq||20 - 20k||100||Hz|
|Band 2 Gain||-15 - 15||0||db|
|Band 2 Freq||20 - 20k||200||Hz|
|Band 3 Gain||-15 - 15||0||db|
|Band 3 Freq||20 - 20k||800||Hz|
|Band 4 Gain||-15 - 15||0||db|
|Band 4 Freq||20 - 20k||1.6k||Hz|
|Hi Cut Active||Off / On||Off||-|
|Hi Cut Gain||-12 / -24||-12||db|
|Hi Cut Freq||20 - 20k||16k||Hz|
|Min||100 - 200||100||-|
|Max||5000 - 10000||5000||-|
|Pedal||according to Max and Min||= Min||-|
|Send||0 - 1||0.5||-|
|Depth||0 - 1||0.1||ms|
|Rate||0 - 0.5||0.1||Hz|
|Send||0 - 1||0.2||-|
|Depth||0 - 1||0.5||-|
|Rate||0 - 10||5||-|
|FBK||0 - 1||0.5||-|
|Send||0 - 1||0.1||-|
|L.Time||0 - 2||0.25||beat or s|
|R.Time||0 - 2||0.5||beat or s|
|FBK||0 - 1||0.2||-|
|Time Mode||Bpm / Time||Bpm||-|
|Send||0 - 0.5||0.1||-|
|Width||0 - 1||1||-|
|Damp||0 - 1||0.3||-|
|Size||0 - 1||0.8||-|