Installation & Activation
v1.0.1 (4/28/2013) edited by Dale Skiba
Guitar Panel
v1.0.1 (4/28/2013) edited by Dale Skiba
Main Panel
v1.0.1 (4/28/2013) edited by Dale Skiba
Strummer Panel
v1.0.1 (4/28/2013) edited by Dale Skiba
FX Panel
v1.0.1 (4/28/2013) edited by Dale Skiba

1.1 Installation on MacOS

MacOS install

1. Unzip.

2. Run .pkg file, The installation can be completed by clicking on "Continue" for each step.

3. After Ample Guitar is installed, please copy the instrument files folder (AGM folder) into: \Applications\AmpleGuitar.

Copy instrument files folder into: \Applications\AmpleGuitar

1.2 Installation on Windows

Windows install

1. Unzip.

2. Installation step 2: you have the option to choose your own installation path, please add "VST 2.x plug-in paths" into your DAW after installation.
Win7 32bit user note: v1.1 default installation path is: "C:\Program Files\Steinberg\VSTPlugins\AmpleGuitar", please customize the path if you need "Program File (x86)".

3. Installation step 3: You can choose 64bit or 32bit installation.

4. Installation step 5: Microsoft Visual C++ 2010 Redistributable will be installed after step 5. Cancel, if same version was previously installed.

5. The other steps can be completed by clicking on "Next".


1.3 Full Features Trial & Activation

1. 7 day Trial period with full features.

2. Demo version requires an Internet connection.

3. Activation: click on "Activation" button, select activation dialog.

4. please send your User ID (created during purchase process) and the Challenge Code to service@amplesound.net

Activation

5. Our customer service team will send you the KeyCode within 24 hours, After filling in your UserID and KeyCode, click the "Activate" button.

6. Windows 7 64bit users need to start Ample Guitar Standalone or DAW as "Administrator" to activate Ample Guitar.

7. Keep your UserID and Keycode in a safe place where it will be available for you to use in case you need to reinstall Ample Guitar on a new system.


1.4 Instrument Files Path Setting

Instrument files path Setting

After installation, you can set instrument files path to any location. For example, if you put instrument files into D:/Program Files/AmpleGuitar/AGP/ins, then you need to choose its parent path: D:/Program Files/AmpleGuitar/AGP.


2.1 Overview of Guitar Panel

Guitar
  • Finger & Pick: 2 instrument banks
  • Multiple Sound Modes
  • Capo Logic
  • Strman
  • Open String First
  • Hold Pedal

2.2 Finger, Pick and Strum

Three distinct sample banks have been recorded - not simulated - to provide the user with a truly realistic performance.
AGM has Finger and Strum, AGT has Pick and Strum.

Preview: First Finger, then Strum (AGM).

* Finger, Pick and Strum can't be switched while playing.


2.3 Multiple Sound Modes

In addition to 2 Stereo and 2 Mono sound modes, the user can also create a variety of sounds via turning Mic Volume, Width etc with no quality loss.

Preview: Stereo 1, Stereo 2, Mono 1, Mono 2, Width(25%), Width(100%), Mic 1(Volume 1) : Mic 2(Volume 0.5), Mic 1(Volume 0.5) : Mic 2(Volume 1) in order.


2.4 Open String First

Open String First can be used for playing some special chords. G#6 can open "Open String First" on a high velocity layer or close it on a low velocity layer.

Preview: Normal, then Open String.


2.5 CPS(Customized Parameters Setting)

2.5.1 MIDI Controller

CPS can be set for all AG controls (knobs, buttons, sliders, etc.) via MIDI Controller by pressing Alt + click on the control.

CPS(Customized Parameters Setting)
  • L column: you can choose After Touch, Bender or any of the other
    128 MIDI Continuous Controllers (MIDI CC).
  • R column: Shows the controls that have been set.
  • OK: Choose After-Touch, Bender or other MIDI CC and click OK.
  • Cancel: close window.
  • Learn: MIDI Learn.
  • Clear: Clears a control setting.

2.5.2 Automation

CPS can also automate all controls.

Automation

2.5.3 Tips

Detailed information (tool tips) can be displayed by hovering your mouse over a control.

2.5.4 Fine adjustment & Value reset

Press Shift + click to reset a control to its default value. Press Ctrl and drag the mouse to make fine adjustments.


2.6 Each Cycle & Rhombic Sampling Structure (Original)

Each Cycle: Separate sample cycle for Each Note and Each Velocity Layer - Greatly imporves "humanization".

Rhombic Sampling structure: Greatly imporves sample utilization.

Rhombic Sampling structure

3.1 Overview of Main Panel

Main
  • Techniques Keyswitch & Poly Legato (Important)
  • Mic Volume
  • Master Volume
  • Pan
  • Stereo Width
  • Doubling Guitars Toggle, Width (Important)
  • Release Sound Volume
  • FX Sound Volume
  • Resonance Sound Volume and Time (Original)
  • Fret Sound Attack Volume, Release Volume and Toggle (Original)
  • Total Start Time (Original)
  • Velocity Sensitivity
  • Total Velocity Layer Setting (Important)
  • Bender and Bender Range
  • Manual Vibrato Wheel (Original)
  • Strman & Capoman
  • FX Sound
  • Strummer Toggle Keyswitch
  • Poly Repeater (Original)
  • Hit Sound
  • Open String First Toggle Keyswitch

3.2 Techniques Keyswitches & Poly Legato (Important)

Abbreviation Name Keyswitch Range
Sus Sustain & Popping C0 E1 - C5
NH Natural Harmonics C#0 E2 - C5
PM Palm Mute D0 E1 - C5
SIO Slide In from below & Slide Out downwards D#0 F#1 - C5
LS Legato Slide (Poly Legato) E0 F1 - C5
HP Hammer On, Pull Off (Poly Legato) F0 E1 - C5

3.2.3 PM

The lower the velocity, the greater the muting.

3.2.4 SIO (Original)

Support poly; SO volume is determined by Keyswitch note velocity; it can auto-switch back to the latest instrument group (e.g. ST PM SH).

3.2.5 LS (Poly Legato)

Legato can do slide sounds at random length & pitch; you can also do slide sounds in an ARP (see below pic please); and it can auto-switch back to the latest instrument group.

Poly Legato (Original): Legato can do poly slide sounds at random length & pitch (max 6 poly); easy to use live; able to auto-switch back to the latest instrument group.

Slidesmoother: user can get different slide sounds via MIDI velocity, this is a new technique to make slide sounds more natural and smoother with controllable time, volume and speed.

LS Keyswitch(E0) can be set to trigger capo on high-velocity layer only.

3.2.6 HP (Poly Legato)

Auto HP: Ample Guitar can switch to HP automatically if there is a legato on one string, without pressing a Keyswitch first.

Legato: the same as LS.

Poly Legato(Original): the same as LS.

HP Keyswitch also can change Capo like LS, Highly-advanced scripting logic enables this feature to select both the correct "capoed" fret and string, to exactly replicate a real guitar performance.

3.2.7 Doubling Keyswitches (Original)

Press 2 Keyswitches at the same time to get two techniques to switch via velocity layer.


3.3 Doubling Guitars

Guitar note doubling is a common technique used in recording and music performance. Our authentic Doubling Guitars is created by using different samples on the left and right channels. It is very easy to use: simply click the toggle button.

Clicking the Doubling button will toggle Double Guitar on/off. The Double Gt knob adjusts the distance between the notes on the left and right channels.

Preview: Normal, then Doubling.


3.4 Controllable Resonance Sound

In real perfomance guitarist can control the volume and time of resonance by hands, which is also simulated in Ample Guitar.

Preview: Open Resonance, Close Resonance, long Resonance time and short Resonance time modes.
Resonance is a indespensible part of the expressiveness and realism of an acoustic instrument. During a live performance, the guitarist controls the volume and druation of resonance manually, Ample Guitar simulates this control.

Using Silence-Slapping(F#5), Silence-Pressing (G5), Silence-Stroking (G#5) or releasing the Hold Pedal will end a sustained Resonance sound.


3.5 Rich Fret Sound

The had touching the fretboard is constantly moving during a real performance. Virtual guitars sound artificially "clean" without naturally-occurring fret noise. By recording and integrating these sounds, Ample Guitar provides vivid realism.

Preview: Open Fret Sound, then closed Fret Sound.

Note D#6 can trigger "Fret Sound" on a high velocity layer or end it on a low velocity layer.


3.6 Total Start Time (Original)

3.6.1 Natural Guitar sound

Each sample of a picked string has a Start Time of more than 40 milliseconds (ms). A sample sounds like a piano when start time is cut.

3.6.2 Operation

The operation of Start Time

Ample Guitar's default Start Time is 50ms, Please set Start Time (see the figure above on the left) when you are playing MIDI-Keyboard.

Set Start Time (see the figure above on the right) when you are playing tracks or exporting audio, and set Track Delay according to setting value of Ample Guitar for a complete guitar sound (Each sample of picked string has a Start Time of more than 40 ms. A sample sounds like a piano when start time is cut).

If your DAW doesn't support Track delay, you will need to drag the track a few ms (according to start time value) forward manually, or use the formula of Time to BPM: Track Delay(beat) = Time(s) * Tempo / 60, e.g. for 50ms, you need to drag a track 0.1 beat or 48 ticks forward when Tempo = 120.

You need to export audio from one bar before the first note after Track Delay set. as shown in figure below.

You need to export audio from one bar before the first note

3.7 Total Velocity Layer Setting

Total Velocity Layer Setting: 3 Sliders can control Total Velocity Layer, Setting and adjust sample trigger velocity, thereby changing the "feel" of the played sound.

Capoman

3.8 Manual Vibrato Wheel (Original)

Control Vibrato by hand like a real guitar player. An intensive vibrato (when the Mod wheel position exceeds 3/4) will cause a vibrating sound.


3.9 Strman & Capoman

3.9.1 Strman

Choose a string manually. G0 - C1 notes for 6th - 1st strings. It can change capo position if you press Strman notes with hi-velocity, but doesn't change capo position with lo-velocity.

3.9.2 Capoman

Choose a capo manually. It shows the GUI of Capoman (Original) after pressing Capoman note C#1; E1 - G#2 notes for 0 - 16 capo position of guitar.

Capoman

3.10 Poly Repeater (Original)

Poly Repeater can do pick up and down strokes on D6 and E6 notes, it enables a MIDI keyboard to play a note continuously, similar to a real guitar.


4.1 Overview of Strummer

Strummer - Easy Strum Play with 2 fingers
  • Strummer Toggle (C#6)
  • Strum Time, Strum Time Mode & Easy Strum Time Control via the velocity
  • Release Time and Mute Depth (Original)
  • 4 Humanization Settings
  • Chord setting & playing (Important)
  • SEQ setting & playing, 14 Strum notes + 28 Playing modes (Important)
  • Saving & loading of SEQ & Chords, Presets
  • Quantize & Time Signature
  • Stroking Sound Volume
  • Strummer Legato
  • Strummer Keyswitches (Important)

4.2 Strum Time & Time mode & Control via the velocity

The default Strum Time of each note in a chord-in all modes is 1000ms.

Strum time may be controlled by note C#5. The greater the velocity, the shorter Strum Time.


4.3 Mute Depth (Original)

Mute Depth: Control a Mute Depth via MIDI CC in Preview sound.


4.4 4 Humanization Settings

4.4.1 Humanization(All)

Humanize All applies random changes to the total strum time.

4.4.2 Humanization(Each)

Humanize Each alters the timing of each note within the chord without affecting the total strum time.


4.5 Chord setting & playing (Important)

4.5.1 Chord setting

You can customize Chords. There are 15 chord types, 180 preset chords, with 3 total positions. Each independent chord uses standard fingering.

You can set MIDI CC or Automation via CPS.Each of the panel's 12 chords are capable of generating 180 chord variations.

Choose a preset chord

Customize Chords on Guitar fretboard.

Click the Transpose button, 12 chords will be transposed together.

4.5.2 Chord playing

Strummer has 2 modes: "Select" and "Detect".

User can switch to "Select mode" on a low velocity layer or switch to "Detect mode" on a high velocity layer.

4.5.2.1 Select mode

In Select mode, Notes C2-B2 correspond to 1st-12th chords, and can be switched with a single note.

Switching Chords can automatically mute the sound of the last chord played.

When changing Chords a natural noise can be triggered automatically.

4.5.2.2 Detect mode

Users can directly play 180 chords via pressing in Midi zone (C1-B2).

Detect

To get different positions of the same chord via playing chord inversions, e.g:


4.6 SEQ setting & playing (Important)

4.6.1 14 Strum notes + 28 playing modes (Original)

With 28 playing modes, our Strummer provides great variety - even when playing one chord.

The playing modes have been designed and arranged for user convenience after countless hours of testing - no need to remember complicated playing modes or use Midi controllers and automation. Realistic and natural strumming can be performed playing the MIDI-keyboard alone.

The figure below shows 28 playing modes in an Em chord (6 Notes). The icons on the left are 14 strum notes.

28 Playing Modes

4.6.2 SEQ setting

Choose SEQ Pattern 1-8

Click to remove all notes from the current SEQ pattern; Click to copy another pattern into the current SEQ pattern; The default velocity value for new notes.

The color of the note indicates the velocity. Dragging the mouse up/down or left/right will change the velocity and/or time length. Single clicking will enter a note. Double clicking on an existing note will remove it.

13 SEQ icons for 13 strum notes.

4.6.3 SEQ Playing

Notes C3 C#3 D#3 F#3 G#3 A#3 C#4 D#4 correspond to 1st-8th SEQ patterns and can be switched by a single note.


4.7 Saving & loading of SEQ & Chord, Presets

Click to load a single pattern (.agp file) into the current SEQ pattern, or to load a pattern bank - 8 patterns (.agpb file), or to load 1 chord bank (12 chords) (.agc file)

Click to save a single pattern (.agp file) into the current SEQ pattern, or to save a pattern bank - 8 patterns (.agpb file), or to save 1 chord bank (12 chords) (.agc file)

The naming rules of SEQ files: taking 090-16-44-Rock06.agp for example, 090 indicates the tempo for this SEQ; 16 indicates the quantize rate; 44 indicates the time signature, Rock stands for musical style. Users can find the SEQ they need according to these properties.

Please type file extension manually.

Doesn't support Non-English characters in file name and file path.


4.8 Quantize & Time Signature

Quantize

Time Signature: 8/6

Time Signature: 4/4 Triplet


4.9 Strum Legato (Original)

You can do any Legato technique using our Strummer with strum notes and chord notes.


4.10 Strummer Keyswitches (Important)

Green: Chord notes; Yellow: SEQ notes; Blue: Strum notes; Red: Select Detect mode switch, Strum Time Control with velocity.

Strummer control by MIDI notes

5.1 Overview of FX

FX

4 Send FXs: Reverb, Delay, Phaser, Chorus; 4 Direct FXs: Compression, Overdrive, 5-Band-EQ, Wah


5.2 Compression

Name Range Default Value Unit
Thre -60 - 0 -20 db
Ratio 0 - 1 0.5 -
Attack 1 - 500 5 ms
Release 5 - 500 50 ms
Gain (MakeUp) -24 - 24 2 db

5.3 Overdrive

Name Range Default Value Unit
Drive 10 - 1000 150 -
Gain 0 - 0.2 0.1 -
Tone 1000 - 12000 4000 HZ

5.4 5-Band-EQ

Name Range Default Value Unit
Lo Cut Active Off / On On -
Lo Cut Gain -12/-24 -12 db
Lo Cut Freq 20 - 20k 100 Hz
Band 2 Gain -15 - 15 0 db
Band 2 Freq 20 - 20k 200 Hz
Band 3 Gain -15 - 15 0 db
Band 3 Freq 20 - 20k 800 Hz
Band 4 Gain -15 - 15 0 db
Band 4 Freq 20 - 20k 1.6k Hz
Hi Cut Active Off / On Off -
Hi Cut Gain -12 / -24 -12 db
Hi Cut Freq 20 - 20k 16k Hz

5.5 Wah

Name Range Default Value Unit
Min 100 - 200 100 -
Max 5000 - 10000 5000 -
Pedal according to Max and Min = Min -

5.6 Chorus

Name Range Default Value Unit
Send 0 - 1 0.5 -
Depth 0 - 1 0.1 ms
Rate 0 - 0.5 0.1 Hz

5.7 Phaser

Name Range Default Value Unit
Send 0 - 1 0.2 -
Depth 0 - 1 0.5 -
Rate 0 - 10 5 -
FBK 0 - 1 0.5 -

5.8 Delay

Name Range Default Value Unit
Send 0 - 1 0.1 -
L.Time 0 - 2 0.25 beat or s
R.Time 0 - 2 0.5 beat or s
FBK 0 - 1 0.2 -
Time Mode Bpm / Time Bpm -

5.9 Reverb

Name Range Default Value Unit
Send 0 - 0.5 0.1 -
Width 0 - 1 1 -
Damp 0 - 1 0.3 -
Size 0 - 1 0.8 -